Course Description
Fundamentals of the OpenGL API. 2D and 3D transformations, perspective and orthographic projection, and the mathematical foundations that underlie these concepts. Geometric primitives, clipping, depth buffering, scan conversion, and rasterization. Lighting, shadows, and texture mapping. Curves and surfaces.
Fall 2026
Instructors
Meeting Patterns
Classes Start:
August 17, 2026
Classes End:
December 1, 2026
Location:
02207 Engineering Building 3
Class Days:
M W
Class Start Time:
1:30pm
Class End Time:
2:45pm
Course Information
Class Type:
Lecture
Credits:
3.00
Restrictions:
Restriction: CSC Grads, 14DSFCTG, 14DSFZCTG, 14CSCCTG, 14CSCZCTG, 14CNCMS, 14CYSMS, and CN Grads