Course Description
Exploration of the social and cultural significance of digital games. Overview of major approaches and theories used in studies of digital play. Histories and current conditions of digital games platforms, practices, and industries across multiple cultural contexts. Contemporary applications of games in and across multiple domains, including education, art, sports, and work.
Spring 2026
Instructors
Meeting Patterns
Classes Start:
January 12, 2026
Classes End:
April 28, 2026
Location:
113 Tompkins Hall
Class Days:
M W
Class Start Time:
3:00pm
Class End Time:
4:15pm
Class Type:
Lecture
Credits:
3.00
Restrictions:
P: STS 214 or COM 257 or COM 250 or COM 200