Course Description
This course offers an advanced discussion of topics in computer graphics, with an emphasis on rendering techniques and GPU shader programming used in computer game engine design. Students are required to implement a medium-size game program that includes modeling and rendering, 2D physics, and animation of dynamic objects. Students will learn about GPU basics, mathematics of transformations, visual appearance properties, texturing, global illumination, and toon shading in computer games.
Spring 2025
Instructors
Meeting Patterns
Classes Start:
January 6, 2025
Classes End:
April 22, 2025
Location:
04134 Fitts-Woolard Hall
Class Days:
M W
Class Start Time:
4:30pm
Class End Time:
5:45pm
Class Type:
Lecture
Credits:
3.00
Restrictions:
Restriction: CSC Grads, 14DSFCTG, 14DSFZCTG, 14CSCCTG, 14CSCZCTG, 14CNCMS, and CN Grads